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A Showcase of successful experimental projectsCatalina BriceñoCanada Media FundNovember 1st1:30 pm - 2:30 pm
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Business Opportunities in MexicoAlfonso Mojica NavarroProMéxicoNovember 2nd2:45 pm - 3:45 pm
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Revealing the Secrets of Funcom’s The Secret World….Robert Caouette, Miguel Caron, Louie PorcoEDC, Funcom, RBC Royal BankNovember 1st2:45 pm - 3:45 pm
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Define the right QA strategyPaquito HernandezBug-TrackerNovember 2nd1:30 pm - 2:30 pm
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MIGS Brain Dump – Best Ever/Worst EverRichard Rouse III, Jason Della Rocca, Lee Perry, Tom Salta, Raphael Van Lierop, Chris Pruett, Heather Alekson, Patrice Désilets, David SearsNovember 1st11:15 am - 12:15 pm
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Creating Compelling EncountersJesse CluffRelic EntertainmentNovember 2nd1:30 pm - 2:30 pm
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HTML5 and Other Modern Browser Game TechJeff TimanusGoogleNovember 2nd4:00 pm 5:00 pm
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From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case StudyScylla CostaBioWareNovember 2nd4:00 pm 5:00 pm
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Profiling Memory Allocations with Memory Allocation Profiler (MAP)John McCutchanSony Computer Entertainment AmericaNovember 2nd11:15 am - 12:15 pm
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PlayStation™ Vita PlatformVernon HarmonSony Computer Entertainment AmericaNovember 1st11:15 am - 12:15 pm
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Inspiration Through Lifelong Education—The Importance of Creative Development in the World of Entertainment ArtAlex AlvarezGnomon School of Visual EffectsNovember 2nd4:00 pm 5:00 pm
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Systems Literacy: How the 2D Platformer is Addressing the Challenge of Designing Meaningful GamesNels AndersonKlei EntertainmentNovember 2nd4:00 pm 5:00 pm
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Novel Audio Interactions in the Digital Age: Getting Audio Out of Paleolithic!Amaury La BurtheAudioGamingNovember 1st5:00 pm 6:15 pm
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Would You Like Some Data With Your Coffee? aka The Key Analytics You Should Start Every Day WithCaryl Shawngmoco:)November 2nd4:00 pm 5:00 pm
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Connecting Keys & Kites: Insider Tips for Creating Fresh New BrandsJake TheisFrima StudioNovember 1st5:00 pm 6:15 pm
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Blacksmith2: Quest for ProductivityJean-Philippe Morel and Nicolas FleuryUbisoft MontrealNovember 1st5:00 pm 6:15 pm
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Moving on to the Next Level: The Legal Implications of Shifting to Digital Distribution of Video GamesMaxime GagnéHeenan Blaikie LLPNovember 2nd2:45 pm - 3:45 pm
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Building a Studio CultureDorian KiekenBioWare MontréalNovember 1st5:00 pm 6:15 pm
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A Creative Toolkit: N+1 Tricks of the Screenwriting TradeAlex EpsteinNovember 1st5:00 pm 6:15 pm
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3D on the WebAaron TarnowAutodeskNovember 2nd2:45 pm - 3:45 pm
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Between the Machine and the Masses – Contemporary UI DesignJohn NashBlitz Games StudiosNovember 1st5:00 pm 6:15 pm
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The Music of the Game without Music- The Audio of “Kane & Lynch2: Dog Days”Mona MurMona MurNovember 1st4:00 pm 5:00 pm
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Next-Gen Games Need Next-Gen TechniquesRobert MoodieTHQ MontrealNovember 2nd2:45 pm - 3:45 pm
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Rethinking Game Lighting PipelinesChris DoranGeomericsNovember 1st4:00 pm 5:00 pm
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Yay, We’re Alive! Now Let the Real Work Begin on City of WonderAndrée-Anne Boisvert and Patrick HsiehPlaydomNovember 1st4:00 pm 5:00 pm
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Using your Friends: Social Mechanics in Current Social GamesMia ConsalvoMIT/Concordia UniversityNovember 2nd2:45 pm - 3:45 pm
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Alternative Funding Strategies for Interactive EntertainmentMarc JacksonSeahorn Capital GroupNovember 1st4:00 pm 5:00 pm
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Replica Island: Building an Aggressively Compatible Android GameChris PruettRobot InvaderNovember 2nd1:30 pm - 2:30 pm
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Art Direction of Assassin’s Creed: RevelationsRaphael LacosteUbisoft MontrealNovember 1st4:00 pm 5:00 pm
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Making of “Naruto Ultimate Ninja Storm” series Real-time Demos The “Kami-sakuga” illusionHiroshi MatsuyamaCyberConnect2 Co., Ltd.November 2nd1:30 pm - 2:30 pm
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Real-Time Simulation of Sound Propagation, Diffraction, and Absorption in Video GamesJean-François GuayUbisoftNovember 1st2:45 pm - 3:45 pm
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Moving 25,000 Game-Stats Transactions per Second from SQL to NOSQLMike RuangutaiGameSpy TechnologyNovember 1st2:45 pm - 3:45 pm
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The Blockbuster is Dead, Long Live the Blockbuster!: An Argument for Smaller Big GamesRaphael van Lierop aka Duke of Awesome™HELM | StudioNovember 2nd1:30 pm - 2:30 pm
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Sustainable Talent DevelopmentMarie-Joëlle Charlebois & Jean-François MalouinUbisoft, MontrealNovember 1st2:45 pm - 3:45 pm
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Monster Teams: How One Producer Tamed the Beast and Lives to Tell About ItAlex ParizeauUbisoft TorontoNovember 2nd1:30 pm - 2:30 pm
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Shark Wrestling: Marketing and PR for Indie DevelopersChandana EkanayakeUber EntertainmentNovember 1st2:45 pm - 3:45 pm
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Beyond Choices: Designing Ethical SystemsManveer HeirBioWare MontréalNovember 1st2:45 pm - 3:45 pm
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Supersize your Production Pipe! (aka How to Get the Best From Your Studio’s Content Creation Tools and Data Pipeline)Paul MartinSlant Six GamesNovember 2nd11:15 am - 12:15 pm
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Arkham City – Journey from the Asylum to the CityDavid HegoRocksteady Studios
November 1st2:45 pm - 3:45 pm
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Customer-Provider Philosophy Applied Within the Agile TeamThiéry AdamLudiaNovember 1st1:30 pm - 2:30 pm
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Industry Survey Results on Improving Production PracticesKeith FullerFuller Game Production, LLCNovember 2nd11:15 am - 12:15 pm
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Animation in Gaming: the Importance of Being an Artist VS Being a TechnicianSamantha YoussefStudio TechniqueNovember 1st1:30 pm - 2:30 pm
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Cubes All The Way Down : FEZ Technical Post-MortemRenaud BédardPolytron Corporation Inc.November 1st1:30 pm - 2:30 pm
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Dead Space 2 User InterfaceDino Ignacio and Jérémie BenhamouVisceral GamesNovember 2nd11:15 am - 12:15 pm
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Keep it Together: Encouraging Cooperative Behavior During Co-Op PlayPat ReddingUbisoft TorontoNovember 1st1:30 pm - 2:30 pm
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The Great DivideCord SmithSquare-EnixNovember 1st1:30 pm - 2:30 pm
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New Horizons for Game DesignPatrick PlourdeUbisoft MontrealNovember 2nd11:15 am - 12:15 pm
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Changing Times: The Benefits of Using Generative Music In GamesPaul WeirEidos MontrealNovember 1st11:15 am - 12:15 pm
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How to Feed your Trolls and Influence PeopleCraig MorrisonFuncomNovember 1st11:15 am - 12:15 pm
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Stop Making Video Games, Start Making BrandsJesse DivnichEEDARNovember 1st11:15 am - 12:15 pm
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Social Games Development in a Traditional Game StudioLuc RichardUbisoft QuebecNovember 1st11:15 am - 12:15 pm
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When Socialization Meets High-Definition Gaming: Ubisoft’s View on the Future of the Video Game IndustryYves GuillemotUbisoft
November 2nd5:00 pm 6:15 pm
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Finding the Way of Uncharted: A Creative CommentaryRichard Lemarchand and Philippe MorinNaughty Dog, Red Barrels Studio
November 1st10:00 am - 11:00 am
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The Challenge RenaissanceJason Rohrer
November 2nd10:00 am - 11:00 am
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Cardinal Sins and VirtuesStefan BobergEA DICE
November 1st11:15 am - 12:15 pm
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What happens when your studio launch project is called Deus Ex: Human Revolution?David AnfossiEidos Montreal
November 2nd2:45 pm - 3:45 pm
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How Prototype Based Design Shaped the Gears of War SeriesLee PerryEpic Games
November 1st4:00 pm 5:00 pm
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SAVA – Advancing Digital BusinessAlain TascanSAVA Transmedia
November 2nd11:15 am - 12:15 pm
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For the Love of the Game – a composer’s journey into the gaming industryTom Salta
November 1st1:30 pm - 2:30 pm



