Presented by Aaron Tarnow
November 2nd14:45 - 15:45Room : Lachine-Lasalle
This talk will compare various 3D Web technologies, including WebGL in HTML5, native code, and the possibility of 3D in Flash. Aaron will discuss the pros and cons of a downloadable plugin architecture for running native code and touch on Google’s Native Client project. He will talk about various 3D engines written in Flash, such as Away3D and Papervision3D, and discuss the implications of using Flash. He will also compare and contrast various engines for WebGL. The talk will include demos of some of the technologies discussed and what was learned in trying to use them in real-world applications.
Learning Objectives
- What technologies currently exist to put 3D on the Web?
- What are some of the pros and cons of each technology?
- What might be in the future of 3D on the Web?
Aaron Tarnow is currently a software engineer in the Emerging Platforms and Technologies department at Autodesk and holds a bachelor’s degree in computer science from Carnegie Mellon University. Aaron has been working in the cutting-edge field of 3D on the web since as early as 2006, and he gave a talk about game development in the cloud at last year’s Montréal International Game Summit. He has developed various curricula on 3D game development, for programs from a middle school summer to a 400-level course at Howard University. He and others on the Emerging Platforms and Technologies team are currently working on various technologies to enable barrier-free 2D and 3D content viewing and editing on the web and on mobile devices.




