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Cubes All The Way Down : FEZ Technical Post-Mortem

Presented by Renaud BédardProgrammerPolytron Corporation Inc.

November 1st13:30 - 14:30Room : MRHCSL



FEZ has been in development for 4 years, starting with a very small team of one programmer and one designer. Creating this game has been a challenge because of its 2D/3D nature and its retro-but-not-quite look, and required the building of a complete tool chain with custom modeling software. Renaud Bédard will provide an inside look at the techniques used and lessons learned while developing this twisted platformer.

Learning Objectives
- Understand the implications of creating an engine and toolset when building an indie game.
 - Identify the problems encountered when manipulating, rendering and navigating through a 2D/3D voxelized world.
- Learn useful optimization techniques for XNA/C# game programming on the Xbox 360, and in general when using a managed .NET language.



Renaud-Bedard
About Renaud Bédard

Renaud Bédard is a computer science graduate from UQÀM, and works since then at Polytron where he takes care of all the coding on FEZ, an upcoming Xbox Live Arcade 2D/3D platformer. He also does the occasional collaboration with fellow game developers (Aliceffekt, No Fun Games) and writes a development blog for the technically inclined, The Instruction Limit.

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