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Design   
How to Feed your Trolls and Influence People

Presented by Craig MorrisonCreative Director and Executive ProducerFuncom

November 1st11:15 - 12:15Room : Verdun



Community can be the proverbial double-edged sword for online game developers. How do you make sense of online communities and work with them to actually improve your design process ? Whether you are a large scale AAA developer or an indie studio, your community will have an impact on your game. This session will take a detailed look at how online communities can influence game developers in both positive and negative ways… and try to help you identify how you can make the most of your communities’ passion, and avoid it becoming a fatal attraction.

Learning Objectives
- Define the uses of online communities for feedback.
- Outline the dangers of reading community feedback the wrong way.
- Encourage designers to learn how to assess community feedback objectively.



Craig-Morrison
About Craig Morrison

My name is Craig Morrison, an occasional daydreamer, enthusiastic but novice photographer, wannabe writer and generally curious creature who makes a living doing stuff that usually resembles something between game design and project management. I currently make that living for Funcom, a Norwegian game development studio behind such games as The Longest Journey, Dreamfall, Anarchy Online, Age of Conan and the upcoming The Secret World. The title they give me is Executive Producer and Creative Director for the Montreal Studio, which generally means I spend a lot of time talking to people, organising and letting the wonderfully creative and talented teams we have here do what they do best...make games!

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