Presented by Pat Redding
November 1st13:30 - 14:30Room : Westmount
Cooperative games pose a unique challenge for designers. How do they deliver coherent, meaningful play while permitting two or more players to take independent action in the same space? Ubisoft Game Director Patrick Redding (Splinter Cell: Conviction) will review a range of practical tools for encouraging co-op players to work together. Drawing on a variety of recent games, including the lessons of Conviction’s own co-op campaign, he will look at how players seek out meaningful cooperation as a basis for social interaction. Redding will also examine level design, game dynamics, presentation and feedback, communication and metagame strategies for enabling collective action.
Learning Objectives
- Learn how to structure co-operative gameplay in an intentional way.
- Better understand how to plan the progression of challenges and ingredients to create pacing and variety for a number of simultaneous players and play styles.
- Gain insight into why particular mechanics tend to unite or disperse co-op players, and into the relative merits of giving positive vs negative feedback in response to how effectively players are cooperating.
Patrick Redding joined Ubisoft's Montreal studio in 2004. He provided writing and scripted events design on FAR CRY INSTINCTS and its expansion EVOLUTION and was the story designer on the groundbreaking open-world shooter FAR CRY 2 (2008). He was recruited to direct the cooperative component of SPLINTER CELL: CONVICTION (2010). He then joined Max Beland and Alex Parizeau to help establish a new Splinter Cell team in recently-opened Ubisoft Toronto studio. Before his move to the development world, Redding was a creative director at Vancouver-based agency Blast Radius, handling game industry accounts such as Nintendo, Vivendi, Activision and EA. He has nearly 20 years of creative experience across a wide range of media including print graphic design, broadcast, film and the web. Redding speaks regularly at GDC and other industry events and was included in the 'Gamasutra 20' list of leaders in game narrative.




