Presented by Hiroshi Matsuyama
November 2nd13:30 - 14:30Room : MRHCSL
In this session, we will discuss the highly acclaimed “Naruto Ultimate Ninja Storm” series and one of its the fantastic features: high-quality real-time demos, how it was possible to make them with 3dsMax and what the important points are regarding real-time demos. You are also going to be introduced to the technical hints and methods to make consistent high-quality real-time demos.
Representative works: PS3/Xbox360/ Naruto Shippuden: Ultimate Ninja Storm Generations PS3/Xbox360/ Naruto: Ultimate Ninja Storm 2 PSP/ Naruto Shippuden: Ultimate Ninja Impact PS2/ .hack series DS/ Solatorobo Red the Hunter




