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Production   
Monster Teams: How One Producer Tamed the Beast and Lives to Tell About It

Presented by Alex ParizeauSenior ProducerUbisoft Toronto

November 2nd13:30 - 14:30Room : Outremont



Requirements on content production have increased significantly and it is now common to see teams of 200+ people working together on an AAA game to meet high-quality expectations and tight deadlines. This session will analyze the shift in management perspective that is required to maintain efficiency and productivity in this new environment, as well as how to adapt tried and true game project management principles to massively large teams. Examples from Splinter Cell: Conviction and Rainbow Six: Vegas will be used to demonstrate how these teams are managed in order to get exceptional results from a large number of people and cross-Atlantic, multisite development productions.

 

Learning Objectives

- Shift perspective and think of the project as a full-fledged organization.

- Learn how to start from the vision and the scope to adapt main areas of the project including team structure, culture, planning, processes and communication.

- Gain insight on how Ubisoft structures these large projects in the different phases of production.

- Learn how to deal with some of the unique challenges of these massive teams.

 

 

 



Alexandre-Parizeau
About Alex Parizeau

Alex Parizeau joined Ubisoft in Montreal in 2005, where he produced Rainbow Six Vegas and Splinter Cell Conviction. With more than 13 years in the industry, Alex has a broad range of experience within the game production pipeline starting from his early roots in QA and game design. Alex is a founding member of the Ubisoft Toronto studio where he currently is senior producer on the next Splinter Cell title.

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