Speakers Presentations
Arts & VFX
Alex Alvarez: Inspiration Through Lifelong Education—The Importance of Creative Development in the World of Entertainment Art
Audio
Paul Weir: Changing Times: The Benefits of Using Generative Music In Games
Business
Caryl Shaw: Would You Like Some Data With Your Coffee? aka The Key Analytics You Should Start Every Day With
Jake Theis: Connecting Keys & Kites: Insider Tips for Creating Fresh New Brands
Raphael Van Lierop: The Blockbuster is Dead. Long Live the Blockbuster!: An Argument for Smaller Big Games
Design
Alex Epstein: A Creative Toolkit: N+1 Tricks of the Screenwriting Trade
Craig Morrison: How to Feed your Trolls and Influence People
Patrick Plourde: New Horizons for Game Design
Production
Alex Parizeau: Monster Teams: How One Producer Tamed the Beast and Lives to Tell About it
Keith Fuller: Industry Survey Results on Improving Production Practices
Marie-Joëlle Charlesbois and Jean-François Malouin: Sustainable Talent Development
Scylla Costa: From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study
Thiéry Adam: Customer-Provider Philosophy Applied Within the Agile Team
Technology
Aaron Tarnow: 3D on the Web
Chris Doran: Rethinking Games Lighting Pipelines
Jeff Timanus: HTML5 and Other Modern Browser Game Tech
Paul Martin: Supersize your Production Pipe! (aka How to Get the Best From Your Studio’s Content Creation Tools and Data Pipeline)


